
About us

Mailing List
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Team

Per Fornander, CEO
Technology & Art
With a background as a technical artist, Per is the core of our content creation and its tools. He always finds new ways to make our games look better. Per previously worked for the Ubisoft studio, Redlynx, on titles like Trials Fusion. Eventually he left to pursue grander quests.
A few months later, Carry Castle was born.

Robin Lindh Nilsson
Engineer & Sound
Robin always had a great interest in games and composing music. After finishing his master, in game and software engineering, Robin went to consult for Ericsson and Volvo with IT expertise. When Per asked to start a game company, Robin didn’t hesitate for a moment.
A few months later, Carry Castle was born.

Johannes Winkler
Art & Content
Johannes joined the team full-time in 2020 after leaving his previous job at a store. Always eager to learn something new, the game industry was a great match for his artistic talents, and he quickly got involved in both art, marketing and level design.
Press
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